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101. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: ...but they will probably suffer from the same problems that ships like the dragoon already do - no one will want to fight you. When you move them out of the 1v1 environment and into small groups I think they seem like they will...
- by Veshta Yoshida - at 2013.10.08 14:52:00
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102. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: ... Adds continuity with medium sized missile systems... That the same kind of continuity CCP has avoided like the plague when it comes to pulse lasers? Give me/us/them Medium and Large Gatling lasers! Altrue wrote: ...
- by Veshta Yoshida - at 2013.10.07 13:18:00
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103. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Fr00b Snap wrote: Stratios is supposed to be speacialised in exploration, why would anyone fly it if there is better option available for everything that it`s supposed to be speacialised in? And you can`t remove drone hp bonus because lately np...
- by Veshta Yoshida - at 2013.10.06 09:38:00
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104. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Nyancat Audeles wrote: This is a PIRATE ship. Not just a faction ship. Pirate ships are supposed to be far more superior than T1 ships, much better than navy faction ships, and better than T2 ships. Better than T2 true, but not everythi...
- by Veshta Yoshida - at 2013.10.05 23:04:00
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105. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Fr00b Snap wrote: Ok, then lets sum up Stratios abilities in case if drone dps is nerfed. Inferior to cov ops in scanning and hacking/analyzing Inferior to Ishtar in running lowsec deds Inferior to Proteus in ganking people running signatures/a...
- by Veshta Yoshida - at 2013.10.05 22:35:00
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106. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Udonor wrote: ...But bubble immunity in tiny low cost T2 packages?... So you have a problem with bubble immune ships that has half the tank of T1 frigs and approximately the same dps output but not bubble immune ships that have BS tanks, BC/C...
- by Veshta Yoshida - at 2013.10.05 19:17:00
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107. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Oh and dont give in to the whiners, who wants more lock range. They can fit modules/rigs. That should be enough. Speaking of which, assuming that rigs will be polished at some point in conjunction with tiericide, wouldn't ...
- by Veshta Yoshida - at 2013.10.05 12:25:00
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108. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Sleepy Buddha wrote: gulp ... sentinel ... gulp .... isnt that a bit op? keres looks a bit down with its drone bay ... should have same as t1 Whatever do you mean, there is nothing wrong with 30km small neuts hitting you as if they were medi...
- by Veshta Yoshida - at 2013.10.05 12:07:00
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109. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Sisters of Eve Sanctuary (Chronicle) wrote: ...As has been chronicled elsewhere, the SoE is a philanthropic organization dedicated to bettering the life of New Eden's denizens. After their performance in the Caldari-Gallente war and the Minmata...
- by Veshta Yoshida - at 2013.10.04 11:07:00
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110. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Awesome, now one can fit the big pulses on the Crusader, do MOAR! paper damage and DIAF from only being able to apply a fraction of it due to tracking. DLP's with tracking bonus is just able to do the furball tango, no way in hell same will apply ...
- by Veshta Yoshida - at 2013.10.04 10:13:00
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111. CSM Statement on the SOMER Promotion (with reply from CCP Pokethulu) - in EVE General Discussion [original thread]
Let me get this straight; CCP decided to try to outsource a bit of nepot-/favouritism (assume because their skin is raw from all the hand-washing the past few years) by putting up some collectors items that have close to zero impact on Eve as a wh...
- by Veshta Yoshida - at 2013.10.03 13:30:00
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112. On [Winter] Mobile Cynosural Field Jammers -- A plead to CCP - in Player Features and Ideas Discussion [original thread]
Sigras wrote: While I see your point because this could be used to protect supercaps in 0.0, but in low sec this will cause far more battles than it prevents. Everyone is always afraid of the supercap escalation, and nobody ever engages anyon...
- by Veshta Yoshida - at 2013.10.01 14:50:00
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113. Soe Pirate ships are great and look awesome but.... - in Player Features and Ideas Discussion [original thread]
Amarr/Gallente does not compute, will be more like GALLENTE/amarr (note the capitalization) as they have no idea what to do with or to Amarr .. the Amarr tiericide changes have been all over the map with very little consistency other than being se...
- by Veshta Yoshida - at 2013.10.01 09:18:00
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114. Rubicon's Guerilla-style warfare. - in EVE General Discussion [original thread]
Who cares about their 237th attempt at making blobs/capitals less of an iWin button when this is also on the feature page!, Quote: Imagine what could happen if capsuleers truly mastered the science of space travel itself, and were no longer bou...
- by Veshta Yoshida - at 2013.09.26 22:46:00
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115. A lesson learned about Mictrotransactions... - in EVE General Discussion [original thread]
Jamwara DelCalicoe Ashley wrote: I found this article about how Diablo 3 's Auction House is being shutdown for essentially undermining the core gameplay and reward factor that players's achieve through that gameplay. Hopefully CCP will keep t...
- by Veshta Yoshida - at 2013.09.22 06:29:00
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116. orbit v's keep at range - in Warfare & Tactics [original thread]
If you are a missile kiter then keep doing what you are doing, makes no difference until you start running guns. - If using guns you increase applied dps against targets who cannot reach you by using 'keep at range' as transversal is minimized th...
- by Veshta Yoshida - at 2013.09.14 19:55:00
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117. FW - Kill the Tier System - in Warfare & Tactics [original thread]
Baron' Soontir Fel wrote: Veshta Yoshida wrote: Yup, sure do. Get a bunch of link alts to haul around and/or go to the perma-linked systems for a good time! *sigh*. Until links are made obvious (ie. on-grid) there is no 'good fight' in FW. ...
- by Veshta Yoshida - at 2013.09.14 17:08:00
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118. FW - Kill the Tier System - in Warfare & Tactics [original thread]
X Gallentius wrote: Seriously guys. You say you want good fights? You know how to get them. You say you want system control. You know how to accomplish that as well. Yup, sure do. Get a bunch of link alts to haul around and/or go to the perma...
- by Veshta Yoshida - at 2013.09.14 13:27:00
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119. FW - Kill the Tier System - in Warfare & Tactics [original thread]
Tier system removal doesn't cut it. Can be part of a solution, but not the real problem (hint: over-incentivization). FW is for all intents and purposes dead, a carcass being slowly picked clean by people from "outside" whose only interest is eas...
- by Veshta Yoshida - at 2013.09.13 21:48:00
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120. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: I simply don't know how to explain this in words simple enough for you any more. Goodbye. That's what you get for being so abstract! Simple way of visualizing it: Two cylindrical containers one with twice the height (or d...
- by Veshta Yoshida - at 2013.09.11 09:19:00
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